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- on exitFrame
- if soundBusy(2) then
- go(the frame)
- if rollOver(2) then
- puppetSprite(2, 1)
- set the castNum of sprite 2 to 6
- updateStage()
- else
- puppetSprite(2, 0)
- end if
- if rollOver(3) then
- puppetSprite(3, 1)
- set the castNum of sprite 3 to 7
- updateStage()
- else
- puppetSprite(3, 0)
- end if
- if rollOver(4) then
- puppetSprite(4, 1)
- set the castNum of sprite 4 to 8
- updateStage()
- else
- puppetSprite(4, 0)
- end if
- if rollOver(5) then
- puppetSprite(5, 1)
- set the castNum of sprite 5 to 9
- updateStage()
- else
- puppetSprite(5, 0)
- end if
- end if
- end
-